Here's my current T-14 Tyrant build.
Archelon T7 Federation Guard Frigate
- Auxiliary generator
- Catalyst injector
- Rain Season: I've not used this before, but like the shield regeneration and the 13K boost to shields if an ally is destroyed within 3,000 meters.
- Conformist Booster: Good shield resist in a crowd.
- Shield splitter
- Asynchronous shield generator
- Crystal plates: Good hull resists in a crowd.
- Armor plate
- Infrared scanner
- Mines or missiles of some sort.
- Energy converter
- Liquid metal injector: Large hull heal over time.
- Emergency shield boost: Large shield heal over time.
Build based on resist and regen. The Rain Season and Asynchronous Shield Generator combined with the Emergency Shield Boost can really keep the shields charged while the Conformist Booster is increasing the shield resist. Should the shields get knocked down, I use the Liquid Metal Injector to give a slow/steady hull regen combined with the Crystal Plates increasing the hull resist. Add the Pulsar and Energy Converter resist to the above and it makes for a pretty tough ship. I will continue to mess around with it, but like what I've seen so far.
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Special Operations "Destroyer" build for T9 Desert Eagle. The strategy is to target Shells and Cores first, use Flares as needed, and scoot away to heal when necessary. Use the Aiming Overcharger as frequently as energy allows. Strafe to avoid beams and cutters. Also effective for shooting Torpedoes when they launch. This build is not recommended for the Special Operations "Defiler"!
Weapons Systems: Ion Emitter 9 with Resonating Crystals, Firestorm 9
Active Modules: Aiming Overcharger 12, IR Flares 12, Combat Reboot 9, Engine Overcharger 12
Engine Modules: Catalyst Injector 12, Shared Cooler 13
Capacitor: Emergency Barrier 11
Shield: EM-Diffuser 12
Hull: Auto Repair 9, EM-Insulator 12 (2x)
CPU: Infrared Scanner 11, Horizon Module 9
NB: Ion Emitter and Aiming Overcharger can should be built up to Level 5!