To engage enemy contact without death. Op lasted one hour from start. As a player died they were out of the remaining OP.
Enemy contact began in the Munnin System which we defended successfully and built an OP in. The squad was full, with a mix selection of ship classes. On the cylon fourth assault a command decision was made to abandon the system. Groupings were tight during the entire OP. Squad engaged multiple fixed targets, FIDs, DIs, Ops, and successfully planted decoy mines in multiple systems.
Sharing of comps was adequate as was focus fire. Some slackness in coms were noted by did not hamper operations to a meaningful degree and command compliance was high. Pilots were highly motivated and ready for combat. Our engagement with enemy pvp was smooth and well coordinated. Results of such engagements garnered to group 5 carrier kills, 2 Basestar kills, and a total of 136 enemy pvp kills. Squad had a new member who was only level 7 at the start gaining a level over the course of the OP. Group KDR was 27.2 and AVG Kills Per 13.6.
Mission was successful, with only two members not making the end.
3 JAN 19